Retroarch turbografx border3/28/2024 ![]() Each Stage requires a certain amount of energy in your WP bar which is filled automatically as long as you don’t use it or get hit. Magic is gone completely this time, and is replaced by a three-staged special attack for each character. This time, though, this is needed to solve some puzzles, as only one of the characters can do a double jump in order to reach higher or further away places.įigure 7 - More of the same in Valis IV it looks very similar to Valis III gameplay wiseįigure 8 - Bosses are fun and slightly more challenging this time This time you play different characters though and you can switch between three different characters within the game (similar to Valis III). Released in 1991 (one year before the Valis I remake), it’s only available in Japanese. Valis IV improves a little bit over Valis III im that you actually do have a little bit of parallax scrolling here and there. It llacks the parallax scrolling of the Mega Drive version of the game, but offers CD quality music instead. Overall the game is a lot better than the second part in many ways. Magic can be cast by hitting up AND the attack button rather than only up. You can switch between characters anytime within the game, except for boss fights where you have to keep the one with whom you entered the fight.īack is also the sliding now on the “START” button while pressing down. Which have different attacks and attack-styles. You do no longer have different sword styles but instead can switch between different characters. You increase the strength of your attacks by increasing the length of your sword meter: the more the meter is filled before you do an attack, the more damage you do. The overall graphics improved as well.įigure 5 - Overall improved graphics in Valis IIIįigure 6 - Bosses are a little harder this time but still no real challengeīack is the MP bar which can be filled by collecting items. Gone is the ugly border around cut-scenes, and cut-scenes are actually rendered a lot bigger now with many more animations going on. It improves over the Valis II in many ways. Valis III came out in 1990 for the PC Engine (and 1992 for Turbo Graphics). ![]() The game was completely dubbed in English which sounds quite cliche, but helps you understand the overall story.įigure 3 - The green border in cut-scenes was removed in later parts of the series ![]() They also have an ugly green border which was removed in later installments of the series. The graphics are not that good, there is no parallax scrolling in the game, and videos have very limited animations. Besides that, it’s still slice and dice as well as jump and run. Instead, you collect items that allow you a certain number of uses of that particular skill. There is no magic point (MP) meter for your magic that decides how often you can use your magic and that you can refill. You magic can be activated by simply pressing the “up” key which can lead to some accidental activation over time. You can not slide as you can in the original Valis, and the weapons you collect are shown as icons. Valis II is very similar in gameplay as Mugen Senshi Valis - Legend of a Fantasm Soldier, but with some small differences. The first to be released on the PC Engine was Valis II in 1989. Although it’s the first in the series, it’s the last that was released for the PC Engine in 1992. The PC Engine port was a remake with highly improved graphics and anime cut-scenes. It’s a remake of the original Valis game which came out first for the MSX and NES. The first part I already covered in part 4 of this series under the name “Mugen Senshi Valis - Legend of a Fantasm Soldier”. Valis is a series of action platformers where you play as a young school girl with a magical sword that can fight off daemons. Games I liked Valis Seriesįigure 1 - Recap of Valis I of part 4 of this seriesįigure 2 - Good graphics and very nice gameplay overall Let’s see what this final installment will bring, and if the series of famous shooters will continue here as well, or if there are yet some surprises left to discover. It also was a lot more interesting than I thought it would be. With this article, we’ve reached the end of the PC-Engine / Turbografx series, which I admit went on much longer than I anticipated.
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